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Trading Card Game Market Analysis, Drivers, Restraints, Threats & Growth Forecast to 2030

The global trading card game market size was evaluated at $6.39 billion in 2022 and is slated to hit $11.57 billion by the end of 2030 with a CAGR of nearly 7.69% between 2023 and 2030.

Collectible cards are another name for cards used in trading card games. Thicker paper and paperboard come together to form a compact card that features a photograph of an individual, their address, an item code, and various other pieces of information. Several sports have been linked to trading card games. For the record, trading card games are not just about sports and can involve a wide variety of topics, not just Pokémon. The trading card game has the highest overall rating of any card game. And when it comes to sports trading card games, baseball is by far the most popular.

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???? Major Takeaways

• Our research analyst has found that the worldwide market for trading card games is expected to increase at a CAGR of roughly 7.69% between the years 2023 and 2030.

• It is projected that by 2030, the worldwide trading card game market will have grown from its current value of $11.57 billion to over $11.57 billion in 2022.

• Massive demand from the millennial generation for novel products and the expanding appeal of collectible trading card games point to explosive expansion for the global market during the projection horizon.

➤ The increase in urbanization between 2023 and 2030 will fuel the expansion of the global market

Innovations in trading cards will fuel the growth of the trading game card sector around the world. The expansion of the global market would be aided by the increasing urbanization of the world. The massive desire for unique products among the millennial generation and the rising popularity of unique trading card games will determine the direction of the worldwide industry. Because of the positive effect trading card games have on developing analytical thinking, the market for these games is expected to explode in the future years. Trading card games are fun to play and can be utilized as a learning tool. Furthermore, the demand for social-emotional learning to improve both individual and student emotional quotients and educational achievements will rapidly expand the global market. A major factor in the growth of the market in the coming years will be the introduction of updated game versions. For instance, in May 2023, the original Pokémon TCG went online and was replaced by the new Pokémon TCG Live. The development of the international market will receive a boost from such efforts.

➤ A rise in gaming addiction may slow the growth of the industry worldwide

The global trading card game industry could suffer from an increase in gaming addiction that develops into a habit of gambling. Additionally, the time commitment involved in playing trading card games is a potential detractor from the games’ widespread appeal. In addition, students may find trading card games to be a mindless diversion from their academic work. Global industry expansion will be stymied by the aforementioned myriad of problems.

➤ The global market could benefit from an increase in investments in the collective card games sector

The trading card game industry may look forward to fresh growth potential as spending on collectible card games increases around the world. For instance, art enthusiasts who want to diversify their portfolios should do well to consider collecting card games. Many of the most widely played collecting card games are quite cheap, making them a hit with people of all ages.

➤ Anxiety caused by trading card games could be a major hindrance to the growth of the industry worldwide

Increases in both stress and violence as a result of playing trading card games pose a serious threat to the future success of the worldwide trading card game industry. The global growth of the gaming industry may be jeopardized by stringent legislation prohibiting or restricting access to online and offline games in some nations.

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The Global Trading Card Game Market is segmented based on product, application and region

Global Trading Card Game Market: Product Segment Analysis

● Character Card

● Autograph Card

● Image Card

Global Trading Card Game Market: Application Segment Analysis

● Sports Game

● Non-Sports Game

The global trading card game market profiles key players such as:

● Z-Man Games

● TCGplayer

● Konami Holdings Corporation

● Steam Card Exchange

● The Upper Deck Company

● GameStop

● Hasbro Rio Grande Games

● Asmodee MyTradingCards.com

● Stonemaier Games

● Bushiroad

● Czech Games Edition

● Fantasy Flight Games

● Digimon Card Game

● The Pokemon Company

● Kyy Games

● The Game Crafter LLC

● Riot Games

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➤ Between 2023 and 2030, the North American market is expected to become world-leading.

In 2022, North America held a 50% share of the worldwide trading card game market, and this percentage is expected to grow during the forecast period. Market expansion in the subcontinent may also be attributable to the meteoric ascent of trading card games in countries like Canada and the United States. The growth of the regional industry will be fueled in part by the increasing popularity of both online gaming and sports in countries like the United States. The market trends in North America will be further bolstered by the presence of important players in the region. In addition, the growth of the market in the subcontinent will be fueled by the rising popularity of various spectator sports like basketball, athletics, tennis, golf, and horse racing.

The rising popularity of buying cards and board games from brick-and-mortar stores and grocery stores in the United Kingdom, Germany, Italy, France, and Sweden indicates that the trading card game business in Europe will see the greatest CAGR. A rise in the popularity of gaming cafes as a leisure activity is expected to improve regional industry earnings.

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